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Gunsmith Master - Part 10

MechanicLevel 40+

To complete Gunsmith Master - Part 10, modify a CMMG Mk47 Mutant to comply with the given specifications.

Gunsmith Master - Part 10 Tarkov quest

Doing this quest?

Mark it done to track your progress and unlock Gunsmith Master - Part 11.

Objectives

  • Modify a CMMG Mk47 Mutant to comply with the given specifications

Walkthrough Overview

Gunsmith Master - Part 10 is a Mechanic task available from player level 40. The objective is to modify a CMMG Mk47 Mutant to comply with the given specifications. Gunsmith Master - Part 10 is a weapon-build task. You'll modify a base weapon to meet specific attachment, stat, or weight requirements. The base gun and the parts needed are listed in the guide below; source them from traders at the required loyalty levels (or the flea market) and assemble at your hideout's workbench. The build only counts once every requirement is satisfied at the same time.

Task Information

Given by
Mechanic
Location
Any map
Kappa Required
No
Level Required
Level 40

Rewards

  • +28,000 EXP

Frequently Asked Questions

What weapon is Gunsmith Master - Part 10?
Gunsmith Master - Part 10 is the Gunsmith Mk47 Mutant build. You start from a CMMG Mk47 Mutant 7.62x39 assault rifle and modify it until it meets every required stat for Mechanic.
How do I build the Gunsmith Mk47 Mutant?
Buy or find a base Mk47 Mutant, then fit the attachments listed on this page until the build hits the required values. The full parts list, with current flea and trader prices, is in the guide above.
What level do I need to start Gunsmith Master - Part 10?
Gunsmith Master - Part 10 unlocks at player level 40 from Mechanic.
Is Gunsmith Master - Part 10 required for the Kappa container?
No, Gunsmith Master - Part 10 is not on the Kappa container requirement list, so you can skip it if you are only chasing Kappa progress.
What are the rewards for Gunsmith Master - Part 10?
Completing Gunsmith Master - Part 10 rewards 28,000 EXP. Trader reputation changes are listed in the Rewards section below.
What quests does Gunsmith Master - Part 10 unlock?
Completing Gunsmith Master - Part 10 unlocks: Gunsmith Master - Part 11.

Gunsmith Mk47 Mutant Build

Base Weapon

CMMG Mk47 Mutant 7.62x39 assault rifle

CMMG Mk47 Mutant 7.62x39 assault rifle

Skier • LL3

Shopping List

IconItemTraderLoyalty Level
AR-10 Noveske SWS N6 Split handguardAR-10 Noveske SWS N6 Split handguardMechanicLL4
Mk47 409mm barrelMk47 409mm barrelMechanicLL4
AR-10 Odin Works ATLAS-7 7.62x51 muzzle brakeAR-10 Odin Works ATLAS-7 7.62x51 muzzle brakeMechanicLL4
Tactical Dynamics Skeletonized ForegripTactical Dynamics Skeletonized ForegripPeacekeeperLL3
Glock GTL 21 tactical flashlight with laserGlock GTL 21 tactical flashlight with laserMechanicLL1
Vortex Razor AMG UH-1 holographic sightVortex Razor AMG UH-1 holographic sightSkierLL2 / LL4
AR-15 HK E1 buttstockAR-15 HK E1 buttstockPeacekeeperLL4
AR-15 F1 Firearms Skeletonized Style 2 pistol gripAR-15 F1 Firearms Skeletonized Style 2 pistol gripSkierLL4
AK 7.62x39 ProMag AK-A-16 73-round drum magazineAK 7.62x39 ProMag AK-A-16 73-round drum magazineMechanic/PeacekeeperLL2 (Barter) / LL4

Tips

  • •Base Mk47 Mutant available from Skier LL3
  • •This quest requires mostly LL4 trader parts
  • •73-round drum mag can be bartered at Peacekeeper LL2
  • •Vortex UH-1 sight available from Skier LL2
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